Key art: a survivor beside a smoking signal fire on a rocky lakeshore in autumn, a floatplane passing overhead and a crashed floatplane in the reeds.

PC game concept · 2026-10-12

Flyover

Every log you burn to stay warm tonight is a log missing from the pyre the search plane needs to see tomorrow, and the planes stop flying the day the lakes freeze.

Survival crafting PC · Windows Keyboard & mouse / controller Solo · 8–10 hour runs
The loop Split each armful of wood between the stove that keeps you alive tonight and the signal pyre that might get you seen tomorrow, light the pyre when you hear the engine, and watch the passes come further apart as the lakes start to freeze.
Stove
Pyre

Target player

Who

Has 200 hours in The Long Dark and plays with the sound up. Finished Subnautica 2's Early Access build and noticed it ran out at about a dozen hours.

The itch

Scarcity, weather and a body to keep alive, in a game that ends. A deadline, a finish line, and someone on the other end who can actually see you.

Core systems

The wood split

The stove burns 3 kg per night hour. A full pyre needs 90 kg. Each stand of forest holds about 400 kg of deadfall, and the one behind camp is gone by day 8.

Visibility vs threshold

Smoke, ground sign and mirror flash add up to V. The pass threshold is T = 20 + 10 per km off-track + weather. The search log shows you both after every pass.

The glimpse penalty

Land within 10 points of T and the observer logs a trapper's camp. That sector drops to the back of the queue for two cycles.

The receiver

The salvaged set receives only. It has 30 battery minutes, and each evening's listen names tomorrow's sector letter. The crank charger arrives around day 9.

Lakes & canoe

About 4 km per 3 real minutes. Portages cost warmth. A capsize takes 40 warmth in one go, so every extra armful in the canoe is a risk.

The ridge gamble

On dry, windy days you can set the ridge on fire. A patrol is guaranteed within one pass, and so is the risk of losing camp, timber, or the run.

How the pressure changes

DaysNew pressureWhat it asks
1–4Cold, hunger, daily passes in the wrong placeKeep warm, build the first pyre
5–10Receiver online, passes every 2 daysBe in tomorrow's sector with a dry pyre
8+Home stand of deadfall exhaustedRange further, carry embers between sites
11–17One aircraft, passes every 3 days, berries goneClear T by a margin, every time
18–freezePasses every 4 days, skim ice, 10-minute daysKeep a landing lane open while ice closes in

Differentiators

Key features

Business

Model

Premium at $19.99, straight to 1.0 after a Steam Next Fest demo. Additional crash sites as $6.99 DLC.

Why now

Steam's PvE Survival Crafting Fest (1–7 Sept 2026) showed how crowded the genre is. Flyover pitches the deadline and the plane, not the crafting.